![]() ![]() ![]() You'll spend your first few hours learning the basics of play: using jammers and other doohickeys to disable doors or turrets in convoluted ways. Those with much more patience will find it to be the perfect mix of challenging and rewarding - although it won't have a lot of variety until late in the game. Unless they’re extremely curious and love taking apart things to see how they work, younger kids will probably be bored by The Talos Principle. It will make your child think of deeper things, and may be a good conversation starter about morality and ingenuity. That's the best part of the game, it makes the player question their entire reasoning for completing the puzzles, or scaling the tower.Īll in all, the game is good wholesome fun and easy to play. I had to be tactful, because he is learning obedience, even though I wanted to scale the tower- because I sensed the voice is lying.or is it? This was confusing for my son, because his natural instinct was to obey the voice. The player can choose either to obey the voice, or disobey the voice and scale the tower. God being the voice instructing to pursue 'The True Path' without straying, and the devil (the subtle other character) swaying you to go up the tower (a location in the game which 'the voice' forbids you to climb). ![]() The entire thing is very similar to our version of God and the devil. Their are many hints that the world is artificial, and there is another subtle character which makes you question if what your doing is actually the right thing to do. This game is poses the player a serious question: What is reality? Throughout the game the players motives are questioned, and some things glitch out. He enjoyed watching me solve them and wanted to progress. I enjoyed playing it with my 5 year old son, who could solve some puzzles, but would mostly turn it over to me after trying a few times. The AI starts up in this beautifully rendered world, and is instructed by a big voice from the sky to 'Follow the path to righteousness and eternal life', by solving puzzles and collecting 'Keys' (To progress through the game). I just finished the game, I didn't have to search on youtube as many times I thought.This game sets the player up as an extremely advanced humanoid AI. Overall Talos Principle is much more difficult. And it makes even more difficult to check every single nook and cranny without a minimap.īut seriously, you found The Turing Test difficult? I think it is one of the easiest puzzle games I've played, although it has some difficult ones (I only had to search on Youtube for the very last one). I mean, if I saw one and saw how to pick it, I would (did it 3 times on the whole game), but seriously, they aren't worth the trouble, because the ending they give, IMO, is quite stupid. Talos at least puts most things right in front of you and lets you figure out what works with what. I got stuck several times on Turing and ended up looking up a guide after 30 minutes of failed attempts in one room, only to find out the solution was a game mechanic I didn't know existed. Road to Gehenna, I remember, the puzzles were trickier, but the stars were easier, I think.ĮDIT: Forgot to say, I thought Turing Test had an atrocious learning curve compared to Talos. The stars are only sometimes about puzzles, and sometimes about checking every single nook and cranny, and I'm not a fan of that :S For one of them, I'd managed to find the key needed to unlock a jammer in world A2, I think, and it took me a solid 10 minutes just to find the door I was trying to jam. Originally posted by I Kinda Fail:I thought Talos Principle had a great learning curve for the most part - it was the stars that were completely absurd. ![]()
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